---
description: >-
  This page contains the list of all versions (starting from 2.0) with all
  changes.
---

# Change log

**2.4.1** - July 20, 2025

* Added vectors preview in dropdown list for bind paths.
* Added APIs to access and control bind proxies
* Fixed "isEnabled" property not being bound when requested.
* Fixed an issue with changing an enumeration inside the same enumeration.
* Fixed an issue with bind proxies not being paused correctly.

**2.4.0** - July 14, 2025

* Added manual controls over bindings' updates. Check the [documentation](product/extending-the-system/bind-updates-controls) for more details.
* Added OnEnable update point, to trigger an update when the component becomes active.
* Added logic to track disabled by default game objects. This helps when binding GameObject's active/not active state.
* Added a family of boolean converters. These converters allow binding true and false values to any other specified value.
* Improved Optimized Update logic, now it requires the bind target to be enabled as well. Note: this can potentially introduce missed updates to previously bound fields with this feature enabled.
* Fixed an issue where Refactor Window either won't show up or shows up on every play mode start.
* Under-the-hood bug fixes and small improvements.

**2.3.5** - July 8, 2025

* Added simple caches to all string related converters and modifiers, thus improving performance.
* Added new, more flexible converter from numeric values to color values.
* Fixed layout issues when binding in RectTransform.

**2.3.4** - July 6, 2025

* Fixed an issue where broken preview values will block the bind path dropdown from showing up.

**2.3.3** - July 1, 2025

* Fixed a regression introduced with version 2.3.2.

**2.3.2** - June 30, 2025

* Added **Enum Converters**, which map enum values to any other value, with zero memory allocations at runtime.
* Added Variable Update Rate controls, for a more fine-grained control over when to update values.
* Added option to update values only when underlying source value has changed.
* Added a family of enhanced converters when parsing strings to decimal numbers.
* Fixed a rare issue where missing objects would sometimes throw an exception when trying to create a new bind.
* Fixed an issue where scene objects from AssetBundles could be updated when not yet in scene

**2.3.1** - June 16, 2025

* ﻿﻿Fixed a regression bug where objects with same name and same parent won't update.
* ﻿﻿Fixed an issue where binding gameobject's activation field won't enable immediately.

**2.3.0** - June 14, 2025

* ﻿﻿Added **Tween Modifiers** family, which are a set of powerful modifiers to animate bound values.
* ﻿﻿Added **Delay Modifiers** family, which allows to delay a bound value for a specific time. dded possibility to bind components and gameobjects activations.
* ﻿﻿Fixed an issue where duplicated evaluations were happening in Editor.
* ﻿﻿Fixed issues related to unwanted memory allocations.
* ﻿﻿Fixed Odin Inspector erroneous bind field drawing.\
  Improved overall look and feel of some components.

**2.2.6** - Apr 28, 2025

* Added two-way OnChange event for bound fields.
* Fixed an issue which prevented modifiers to be added.

**2.2.5** - Apr 11, 2025

* Moved Bindings folder from Assets to Packages (contact me in case of issues).
* Fixed some integration issues with Odin Inspector.
* Fixed issues with Undo operations leading (in some rare cases) to decreased performance.
* Fixed other small issues.

**2.2.4** - Mar 10, 2025

* Added Boolean Expressions with their respective modifier.
* Fixed an issue with bindings in subassets.

**2.2.2** - Mar 06, 2025

* Added _Rend&#x65;_&#x72; update point to bindings and the logic to manually update a binding field. Check [documentation](../product/binding-values#bindings-update-points) for more details.
* ﻿﻿Fixed small issues.

**2.2.1** - Mar 03, 2025

* Improved **Bindings Dependencies** window to handle multiple objects and folders at once. Added drag\&drop to easily search dependencies. Check [documentation](product/troubleshooting/bindings-dependencies) for more details.
* ﻿﻿Repackaged part of material bindings logic.
* ﻿﻿Fixed small issues.

**2.2.0** - Feb 22, 2025

* Added a **Bindings Dependencies** window, which asynchronously searches for dependencies of a specifed object. Check the [documentation](product/troubleshooting/bindings-dependencies) for more details.
* Added local search in dropdown menus. Local search will start searching only from current panel.
* Improved Refactor System. Now it handles automatically field renamings and \[FormerlySerializedAs] attribute.
* Tons of small improvements and fixes under-the-hood.

**2.1.2** - Feb 9, 2025

* Fixed an issue preventing Bind\<T> fields updating their views with Odin Drawers.
* Fixed a rare issue related to refactorings.

**2.1.1** - Feb 7, 2025

* Added **Refactor System**, a powerfull tool which should help when code is changed and serialization may break, leading to invalid bindings. Check [documentation](product/troubleshooting/refactoring).
* Improved Odin Inspector integration and fixed list related issues.
* Improved Bound Field popup functionality.
* Improved Field Rerouting, now it handles edge cases as well.
* Fixed Field Rerouting not being saved correctly when exiting Unity.
* Other small changes and fixes.

**2.1.0** - Jan 29, 2025

* Added **Math Expressions** modifiers. These are powerful and fast modifiers which apply arbitrarily complex math functions with variables and constants. They are available for all numeric fields, vectors and colors. For colors (and vectors), the channels can be mixed as well
* Added field rerouting in UI, now it is way much easier to reroute a field to a property for more control (check [documentation](product/extending-the-system/bind-rerouting))
* Added a new simpler demo (the one used in videos stripped of third party assets), which can be found under Samples folder
* Improved proxy binding handling with better support for undo - redo
* Fixed small issues, one of them would potentially block the usage of the system with Enter Play mode without domain reload mode

**2.0.4** - Jan 22, 2025

* Added field rerouting API, to use properties instead of fields in specific cases (check [documetation](product/extending-the-system/bind-rerouting) for more details)
* Added Scenes Sanitization in settings, to remove erroneously added empty components
* Fixed empty proxy bindings being added when selecting game objects
* Fixed converters not being registered automatically

**2.0.3** - Jan 20, 2025

* Added limit to bind path depths, to avoid very complex recursive types blocking the system
* Added a minimum width to binding path popup menu
* Fixed wrong reference to documentation

**2.0.2** - Jan 16, 2025

* Added new converter for real to integer numbers, with option to select how to convert (round, ceil, etc.)
* Fixed issue when resetting a bound field

**2.0.1** - Jan 15, 2025

* Added support for more bindable fields
* Fixed long string preview issue in path dropdown
* Fixed issue with slim bind version not showing immediately
* Fixed issue with initial bind path field width

#### 2.0.0 - Jan 14, 2025

* Initial Release
