> For the complete documentation index, see [llms.txt](https://postica.gitbook.io/binding-system-3/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://postica.gitbook.io/binding-system-3/reference/integrations.md).

# Integrations

Bind values in Unity UI and supported third-party editor and text tools, and see your bindings from your IDE.

Choose the UI or Inspector package your project uses, or the code editor you write in. These guides cover the support available, setup where it is needed, and the limits to check.

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Odin Inspector</strong></td><td>Use binding fields alongside Odin drawers and attributes.</td><td><a href="/binding-system-3/reference/integrations/odin-inspector.md">Odin Inspector</a></td><td><a href="https://3048705056-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLUfBXR02sJ5i0MxwYbaV%2Fuploads%2F63VgzgJ9L8vkUoRbFLsX%2FScreenshot%202026-09-27%20at%2019.25.20.png?alt=media&amp;token=ed68fd25-1c05-4626-abe1-b7ab043594e2">Screenshot 2026-09-27 at 19.25.20.png</a></td></tr><tr><td><strong>UniText</strong></td><td>Connect UniText properties with bindings.</td><td><a href="/binding-system-3/reference/integrations/unitext.md">UniText</a></td><td><a href="https://3048705056-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLUfBXR02sJ5i0MxwYbaV%2Fuploads%2Fgit-blob-372d199b0157a663be5cf2df489e609676b3d077%2Fmodifier-text-template.png?alt=media">modifier-text-template.png</a></td></tr><tr><td><strong>TextMeshPro and Unity UI</strong></td><td>Drive text, images, sliders and other Unity UI properties.</td><td><a href="/binding-system-3/reference/integrations/unity-ui.md">TextMeshPro and Unity UI</a></td><td><a href="https://3048705056-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLUfBXR02sJ5i0MxwYbaV%2Fuploads%2Fzyg1LXipcRDzUe8ROe1B%2FScreenshot%202026-09-26%20at%2016.56.51.png?alt=media&amp;token=92e8ade6-58fb-4cdb-88d1-bd6370c0975f">Screenshot 2026-09-26 at 16.56.51.png</a></td></tr><tr><td><strong>VS Code and Rider</strong></td><td>See above each class and member how many bindings use it, and jump to them in Unity.</td><td><a href="/binding-system-3/reference/integrations/vscode-and-rider.md">VS Code and Rider</a></td><td><a href="https://3048705056-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLUfBXR02sJ5i0MxwYbaV%2Fuploads%2Fgit-blob-c270b9b08c2c34206d00d8102907bbb7d34dd561%2Fplaceholder-ide-lenses.png?alt=media">placeholder-ide-lenses.png</a></td></tr></tbody></table>

For Unity's newer UI framework, read [UI Toolkit and UXML](/binding-system-3/overview/ui-toolkit.md), then build [A HUD in UI Toolkit](/binding-system-3/tutorials/uitoolkit-hud.md).
