Overview

The BindingSystem is a robust Unity plugin that simplifies value binding within your projects. This comprehensive guide will walk you through the plugin's features, from the core Bind class to extending its functionality with converters, modifiers, and more.

Why BindingSystem?

  1. Effortless Data Binding: Instantly connect serialized values to any Unity property, saving valuable time for your development.

  2. Opt-in Design: Once changed to bindable value, you decide whether to bind the value or just use it's direct value, without having to change your code.

  3. Intuitive Setup: The interface is as user-friendly as it gets with a searchable dropdown menu for efficient binding configuration.

  4. Real-Time Debugging: Identify and resolve issues swiftly with Live Debug, gaining valuable insights into data flow during runtime.

  5. Dynamic Extensibility: Make your own converters, modifiers, and value providers with ease.

  6. Optimized Performance: Benefit from high-performance operations, optimized reflection, and methods generation with virtually no overhead.

The Binding System will improve your Unity development with easier data modularization and maintainability.

Get Started

We've put together some helpful guides of some core features for you to get setup with our product quickly and easily.

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