Change log
This page contains the list of all versions (starting from 2.0) with all changes.
Last updated
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This page contains the list of all versions (starting from 2.0) with all changes.
Last updated
Was this helpful?
2.2.5 - Apr 11, 2025
Moved Bindings folder from Assets to Packages (contact me in case of issues).
Fixed some integration issues with Odin Inspector.
Fixed issues with Undo operations leading (in some rare cases) to decreased performance.
Fixed other small issues.
2.2.4 - Mar 10, 2025
Added Boolean Expressions with their respective modifier.
Fixed an issue with bindings in subassets.
2.2.2 - Mar 06, 2025
Added Render update point to bindings and the logic to manually update a binding field. Check for more details.
Fixed small issues.
2.2.1 - Mar 03, 2025
Improved Bindings Dependencies window to handle multiple objects and folders at once. Added drag&drop to easily search dependencies. Check for more details.
Repackaged part of material bindings logic.
Fixed small issues.
2.2.0 - Feb 22, 2025
Added a Bindings Dependencies window, which asynchronously searches for dependencies of a specifed object. Check the for more details.
Added local search in dropdown menus. Local search will start searching only from current panel.
Improved Refactor System. Now it handles automatically field renamings and [FormerlySerializedAs] attribute.
Tons of small improvements and fixes under-the-hood.
2.1.2 - Feb 9, 2025
Fixed an issue preventing Bind<T> fields updating their views with Odin Drawers.
Fixed a rare issue related to refactorings.
2.1.1 - Feb 7, 2025
Improved Odin Inspector integration and fixed list related issues.
Improved Bound Field popup functionality.
Improved Field Rerouting, now it handles edge cases as well.
Fixed Field Rerouting not being saved correctly when exiting Unity.
Other small changes and fixes.
2.1.0 - Jan 29, 2025
Added Math Expressions modifiers. These are powerful and fast modififiers which apply arbitrarly complex math functions with variables and constants. They are available for all numeric fields, vectors and colors. For colors (and vectors), the channels can be mixed as well
Added a new simpler demo (the one used in videos stripped of third party assets), which can be found under Samples folder
Improved proxy binding handling with better support for undo - redo
Fixed small issues, one of them would potentially block the usage of the system with Enter Play mode without domain reload mode
2.0.4 - Jan 22, 2025
Added Scenes Sanitization in settings, to remove erroneously added empty components
Fixed empty proxy bindings being added when selecting game objects
Fixed converters not being registered automatically
2.0.3 - Jan 20, 2025
Added limit to bind path depths, to avoid very complex recursive types blocking the system
Added a minimum width to binding path popup menu
Fixed wrong reference to documentation
2.0.2 - Jan 16, 2025
Added new converter for real to integer numbers, with option to select how to convert (round, ceil, etc.)
Fixed issue when resetting a bound field
2.0.1 - Jan 15, 2025
Added support for more bindable fields
Fixed long string preview issue in path dropdown
Fixed issue with slim bind version not showing immediately
Fixed issue with initial bind path field width
Initial Release
Added Refactor System, a powerfull tool which should help when code is changed and serialization may break, leading to invalid bindings. Check .
Added field rerouting in UI, now it is way much easier to reroute a field to a property for more control (check )
Added field rerouting API, to use properties instead of fields in specific cases (check for more details)