Change log

This page contains the list of all versions (starting from 2.0) with all changes.

2.3.1 - June 16, 2025

  • Fixed a regression bug where objects with same name and same parent won't update.

  • Fixed an issue where binding gameobject's activation field won't enable immediately.

2.3.0 - June 14, 2025

  • Added Tween Modifiers family, which are a set of powerful modifiers to animate bound values.

  • Added Delay Modifiers family, which allows to delay a bound value for a specific time. dded possibility to bind components and gameobjects activations.

  • Fixed an issue where duplicated evaluations were happening in Editor.

  • Fixed issues related to unwanted memory allocations.

  • Fixed Odin Inspector erroneous bind field drawing. Improved overall look and feel of some components.

2.2.6 - Apr 28, 2025

  • Added two-way OnChange event for bound fields.

  • Fixed an issue which prevented modifiers to be added.

2.2.5 - Apr 11, 2025

  • Moved Bindings folder from Assets to Packages (contact me in case of issues).

  • Fixed some integration issues with Odin Inspector.

  • Fixed issues with Undo operations leading (in some rare cases) to decreased performance.

  • Fixed other small issues.

2.2.4 - Mar 10, 2025

  • Added Boolean Expressions with their respective modifier.

  • Fixed an issue with bindings in subassets.

2.2.2 - Mar 06, 2025

  • Added Render update point to bindings and the logic to manually update a binding field. Check documentation for more details.

  • Fixed small issues.

2.2.1 - Mar 03, 2025

  • Improved Bindings Dependencies window to handle multiple objects and folders at once. Added drag&drop to easily search dependencies. Check documentation for more details.

  • Repackaged part of material bindings logic.

  • Fixed small issues.

2.2.0 - Feb 22, 2025

  • Added a Bindings Dependencies window, which asynchronously searches for dependencies of a specifed object. Check the documentation for more details.

  • Added local search in dropdown menus. Local search will start searching only from current panel.

  • Improved Refactor System. Now it handles automatically field renamings and [FormerlySerializedAs] attribute.

  • Tons of small improvements and fixes under-the-hood.

2.1.2 - Feb 9, 2025

  • Fixed an issue preventing Bind<T> fields updating their views with Odin Drawers.

  • Fixed a rare issue related to refactorings.

2.1.1 - Feb 7, 2025

  • Added Refactor System, a powerfull tool which should help when code is changed and serialization may break, leading to invalid bindings. Check documentation.

  • Improved Odin Inspector integration and fixed list related issues.

  • Improved Bound Field popup functionality.

  • Improved Field Rerouting, now it handles edge cases as well.

  • Fixed Field Rerouting not being saved correctly when exiting Unity.

  • Other small changes and fixes.

2.1.0 - Jan 29, 2025

  • Added Math Expressions modifiers. These are powerful and fast modififiers which apply arbitrarly complex math functions with variables and constants. They are available for all numeric fields, vectors and colors. For colors (and vectors), the channels can be mixed as well

  • Added field rerouting in UI, now it is way much easier to reroute a field to a property for more control (check documentation)

  • Added a new simpler demo (the one used in videos stripped of third party assets), which can be found under Samples folder

  • Improved proxy binding handling with better support for undo - redo

  • Fixed small issues, one of them would potentially block the usage of the system with Enter Play mode without domain reload mode

2.0.4 - Jan 22, 2025

  • Added field rerouting API, to use properties instead of fields in specific cases (check documetation for more details)

  • Added Scenes Sanitization in settings, to remove erroneously added empty components

  • Fixed empty proxy bindings being added when selecting game objects

  • Fixed converters not being registered automatically

2.0.3 - Jan 20, 2025

  • Added limit to bind path depths, to avoid very complex recursive types blocking the system

  • Added a minimum width to binding path popup menu

  • Fixed wrong reference to documentation

2.0.2 - Jan 16, 2025

  • Added new converter for real to integer numbers, with option to select how to convert (round, ceil, etc.)

  • Fixed issue when resetting a bound field

2.0.1 - Jan 15, 2025

  • Added support for more bindable fields

  • Fixed long string preview issue in path dropdown

  • Fixed issue with slim bind version not showing immediately

  • Fixed issue with initial bind path field width

2.0.0 - Jan 14, 2025

  • Initial Release

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