Binding System 2
  • Welcome
  • Product
    • Binding Values
    • Minimal UI
    • Pinning Fields
    • Extending the System
      • Bind Class
      • Converters
      • Modifiers
        • List of Available Modifiers (WIP)
      • Bind Rerouting
      • Accessor Providers
    • Demo
    • Settings
    • Troubleshooting
      • Errors Visualization
      • Live Debug
      • Path Value Preview
      • Refactoring
      • Bindings Dependencies
    • Reserializer
    • Performance
    • FAQ
    • External Extensions
      • Odin Inspector
    • ‼️Upgrading from Version 1
  • Change log
    • Changes from version 1
  • Third Party Licenses
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  1. Product
  2. Troubleshooting

Errors Visualization

PreviousTroubleshootingNextLive Debug

Last updated 6 months ago

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Each Bind<T> Source and Path fields can visualize various errors and ask the user to take action. The errors are not automatically fixed to avoid hiding unwanted side effects from the user, the user should be aware of the errors. Below are some examples of errors the user may encounter:

If for example a field in the bind path is not available anymore, the user will be prompted with the error.

There are other errors not listed here, usually the user will have to select the object with issues to see these errors. In a future update, a global validator will provide all errors without requiring users to select problematic objects.

The gameobject doesn't have a component
The gameobject doesn't have a component
Long bind path
Error when field is missing in bind path