Binding System 2
  • Welcome
  • Product
    • Binding Values
    • Minimal UI
    • Pinning Fields
    • Extending the System
      • Bind Class
      • Converters
      • Modifiers
        • List of Available Modifiers (WIP)
      • Bind Rerouting
      • Accessor Providers
    • Demo
    • Settings
    • Troubleshooting
      • Errors Visualization
      • Live Debug
      • Path Value Preview
      • Refactoring
      • Bindings Dependencies
    • Reserializer
    • Performance
    • FAQ
    • External Extensions
      • Odin Inspector
    • ‼️Upgrading from Version 1
  • Change log
    • Changes from version 1
  • Third Party Licenses
Powered by GitBook
On this page

Was this helpful?

  1. Product

Demo

PreviousAccessor ProvidersNextSettings

Last updated 3 months ago

Was this helpful?

To showcase the usage of the BindingSystem, there are a couple of demos available to play around. The examples in these scenes have only the purpose to demonstrate what can be achieved with Binding System.

To install the demos, select Binding System in Package Manager. Navigate to "Samples" section and proceed to import the samples you want.

The main demo is about a "ball hero" which can shoot other balls. Each ball that is shot, may have a different mass, spin and other parameters. Most of the components used in this demo are documented and contain comments explaining definitions and usage.

In Unity 6, sometimes the samples show 0kb and do not import. In this case either reimport the samples folder manually (right click on Samples folder and then reimport) or reimport the full package.

There is another demo, the legacy demo. This demo has been built entirely with version 1 of Binding System. This means it uses exclusively only custom scripts with Bind<T> fields.

Check as well the "Scripts" folder to gain deeper knowledge on how to use the system. Those scripts are fully commented with reasons on how and why using the system.

Page cover image
Sample Installation
Binding System Demo
Binding System Legacy Demo